MoH:PA, much like MoH: Allied Assault, is fairly historically accurate. One of three things can happen here you can either simply die because your corpsman can't reach you in time, the corpsman actually gets to you and brings you back to your feet with full health (and less medical supplies as stated earlier), or the alternative to both of those, in which a Japanese soldier gets there first and slams his boot into your face. If you lose all of your health, you fall to the ground, and the screen takes a blurred black and white look, giving you a limited time to call out for your corpsman. However, there are times where the corpsman simply can’t get to your position, and you must get to him before you can get healed. By calling over your corpsman, he brings your health back up to full and uses part of his limited medical supplies. Rather than shoving your feet into health kits or the like, MoH:PA makes you call upon your squad’s corpsman, a.k.a. There often isn’t much of a dire need to use the commands, as your squad mates tend to be fairly on the ball as to stick by you and press when they have the advantage, but it’s nice to be able to tell your buddies to move up when you don’t want to spearhead a charge with 8 hp and half a clip of ammo.Īnother feature that MoH:PA mixes up a bit is the method used to recover health. While this is rather limited in scope, it does bring a little extra to the table, and correct usage of tactics will often make completing objectives easier in the long run. Whenever the situation permits, your HUD will automatically show the possible orders you can issue in the top right corner of your screen, and all you do is quickly tap the corresponding arrow key, and Tom Conlin will shout the command for the rest of the squad to follow. First up is the ability to give rudimentary orders to your squad mates, such as to press ahead, fall back, give suppressing fire, or to form on you. MoH:PA mixes up your standard run-and-gun FPS action by introducing a few new features. It is this level of ferocity that is seen often through the game’s single player campaign if you aren’t taking out the odd Japanese patrol, you are mounting daring attacks or pitching defenses against a significantly larger Japanese force. One minute, you are watching a group of bumbling young sailors foolishly try to hide a girly mag from a superior officer and the next, you are scrambling down a dock as explosions rip trucks apart and Japanese Zeros strafe the bejesus out of anyone caught standing still. Firstly you play through boot camp which details the gameplay features seen in MoH:PA, after which you are sent to your first assignment: Pearl Harbor. In MoH:PA you play as Tom Conlin, a member of a squad of Marines sent into the jungles of pretty much every major battle that took place in the Pacific. MoH:PA is a cinematic, gripping look at some of the more harrowing battles of the Pacific theatre of war, and while it has its fair share of rough edges, there is still plenty of genuine WW2 action to be had. The Pacific theatre is rarely seen in videogames, making Medal of Honor: Pacific Assault a sort of breath of fresh air in the horde of World War II games. Not many people really know about the Pacific theatre of World War II, and while very few people are totally oblivious to the battles that took place in the Pacific, not many know enough about it to explain what happened. Buy 'MEDAL OF HONOR: Pacific Assault': CD-ROM | DVD-ROM
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